<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Home on BeyondTopics</title><link>https://www.beyondtopics.com/en/</link><description>Recent content in Home on BeyondTopics</description><generator>Hugo</generator><language>en</language><lastBuildDate>Tue, 03 Nov 2026 15:32:29 +0100</lastBuildDate><atom:link href="https://www.beyondtopics.com/en/index.xml" rel="self" type="application/rss+xml"/><item><title>Six-Layer Graphene Achieves Superconductivity</title><link>https://www.beyondtopics.com/en/six-layer-graphene-achieves-superconductivity/</link><pubDate>Tue, 03 Nov 2026 15:32:29 +0100</pubDate><guid>https://www.beyondtopics.com/en/six-layer-graphene-achieves-superconductivity/</guid><description>&lt;p&gt;La ricerca sui materiali bidimensionali continua to reveal unexpected surprises, pushing the boundaries of solid-state physics into previously unexplored territories. At the heart of this scientific fervor is graphene, a sheet of carbon atoms often just one layer thick that continues to amaze laboratories around the world. When multiple sheets of this material are stacked with precise geometries and specific angles, the collective behavior of electrons changes radically compared to carbon in its traditional or isolated form. Matter ceases to behave according to the rules of classical physics and exhibits complex collective phenomena, linked to the bizarre laws that govern the microscopic world.&lt;/p&gt;</description></item><item><title>Console Framerate Issues: Why GPU Power Isn't Always Enough</title><link>https://www.beyondtopics.com/en/console-framerate-issues-why-gpu-power-isn-t-always-enough/</link><pubDate>Tue, 03 Nov 2026 00:09:25 +0100</pubDate><guid>https://www.beyondtopics.com/en/console-framerate-issues-why-gpu-power-isn-t-always-enough/</guid><description>&lt;p&gt;Whenever a significant video game production is presented with a frame rate capped at thirty frames per second, an immediate wave of disappointment ripples through the enthusiast community. The most common tendency is to attribute this technical choice to poor visual optimization or a deficit in power from the graphics processing unit integrated into the console. Surfaces density, internal resolution, and detail sharpness are analyzed, convinced that by trimming some visual effects, achieving the ideal fluidity of sixty frames per second can be done effortlessly.&lt;/p&gt;</description></item><item><title>About us</title><link>https://www.beyondtopics.com/en/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.beyondtopics.com/en/about/</guid><description>&lt;p&gt;BeyondTopics is our open notebook: we write about whatever catches our interest and might catch yours too.&lt;/p&gt;&#10;&lt;p&gt;There’s no fixed topic, and we like it that way. You’ll find tech and video games, sure, but also current affairs, stories from around the web, practical tips, curiosities, reviews and anything else worth sharing. Sometimes it’s a step-by-step guide, sometimes a deep dive, sometimes just something to read over a coffee.&lt;/p&gt;</description></item><item><title>Contact</title><link>https://www.beyondtopics.com/en/contact/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.beyondtopics.com/en/contact/</guid><description>&lt;p&gt;Want to get in touch? Great. There’s just one address, and we really do read it:&lt;/p&gt;&#10;&lt;p&gt;&lt;strong&gt;&lt;a href="mailto:contact@beyondtopics.com"&gt;contact@beyondtopics.com&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;Write to us about:&lt;/p&gt;&#10;&lt;ul&gt;&#10;&lt;li&gt;a mistake or something that doesn’t add up in an article;&lt;/li&gt;&#10;&lt;li&gt;an idea for a topic you’d like to read about;&lt;/li&gt;&#10;&lt;li&gt;copyright questions or removal requests;&lt;/li&gt;&#10;&lt;li&gt;anything else, even just to share your thoughts.&lt;/li&gt;&#10;&lt;/ul&gt;&#10;&lt;p&gt;You can write in Italian, English, Spanish, French, Portuguese or German. We usually reply within a few days; if it takes a little longer, don’t take it personally.&lt;/p&gt;</description></item><item><title>Privacy Policy</title><link>https://www.beyondtopics.com/en/privacy/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.beyondtopics.com/en/privacy/</guid><description>&lt;p&gt;&lt;em&gt;Last updated: 2 November 2026.&lt;/em&gt;&lt;/p&gt;&#10;&lt;p&gt;This page explains what data passes through BeyondTopics, who handles it and what you can do about it. We’ve written it in plain words and based it on how the site really works, not on a template.&lt;/p&gt;</description></item><item><title>Search</title><link>https://www.beyondtopics.com/en/search/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.beyondtopics.com/en/search/</guid><description/></item><item><title>Terms &amp; Disclaimer</title><link>https://www.beyondtopics.com/en/terms/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.beyondtopics.com/en/terms/</guid><description>&lt;p&gt;&lt;em&gt;Last updated: November 2026.&lt;/em&gt;&lt;/p&gt;&#10;&lt;p&gt;These are the site’s rules. We’ve tried to keep them simple and to the point.&lt;/p&gt;&#10;&lt;h2 id="copyright" class="relative group"&gt;Copyright &lt;span class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100"&gt;&lt;a class="group-hover:text-primary-300 dark:group-hover:text-neutral-700" style="text-decoration-line: none !important;" href="#copyright" aria-label="Anchor"&gt;#&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;Texts and images published on beyondtopics.com are protected by copyright. You’re welcome to quote short extracts, as long as you credit the source with a link to the original page. Copying a whole article, translating it or republishing it on another site without our written permission is not allowed.&lt;/p&gt;</description></item></channel></rss>